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Help:EquipInformation

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Item Quality and FlagsEdit

The top box on the left has the Items tier and any flags below it.

More current information can also be found at Template:EquipInformation/doc

icatEdit

The icat field is the item quality.

Valid values:

  • COMMON (or blank)
  • UNCOMMON
  • TREASURED
  • LEGENDARY
  • HANDCRAFTED
  • MASTERCRAFTED
  • FABLED
  • MYTHICAL

Case does not matter, will get turned into all uppercase by the template

FlagsEdit

flags are any one or more of the following:

  • ATTUNEABLE - Must be Attuned to use, after which it is the same as NO-TRADE
  • LORE - You cannot possess more than one, and cannot mail it, nor deposit it in a shared or guild bank
  • NO-RENT - This item will vanish when you camp, exit or are LD for more than 10 minutes
  • NO-VALUE - Cannot be sold to merchants
  • NO-TRADE - Cannot be sold, given or mailed to another player or character
  • NO-ZONE - This item will vanish of you camp, exit, go LD for more than 10 minutes, or leave your current zone
  • ORNATE - You may not add any Adornments to this item (New flag with LU32)
  • HIERLOOM - can be traded within an the same account
  • LORE-EQUIP - you can have the item multiple times in your inventory but you can equip it only once


WeaponsEdit

Slot Edit

Slot for weapons is where you equip it, not how you hold it.

All non-ranged weapons should have a slot = Primary.

The only exceptions to this is the few Off Hand Weapon(s), in the game, they need slot = Secondary

wtypeEdit

The wtype field, or Weapon Type, is set to one of these for weapons

  • Axe
  • Bow
  • Dagger
  • Fists
  • Great Axe
  • Great Hammer
  • Great Spear
  • Great Sword
  • Hammer
  • Mace
  • Magic Affinity
  • Rapier
  • Spear
  • Staff
  • Sword
  • Thrown Weapon
  • Focus

dtype Edit

The dtype field is made from 2 different pieces of info, the Wield Style and Damage type.

Note: This text is case sensitive, please make sure to match all upper and lower case letters exactly

Wield StyleEdit

  • One-Handed - Primary Weapon Slot only
  • Two-Handed - Primary Weapon Slot, Secondary Weapon Slot unusable
  • Main Hand - Primary Weapon Slot only, rarely used, mostly for epics
  • Off Hand - Secondary Weapon Slot only, even more rare

Damage Type Edit

  • Piercing - Daggers, Rapiers and Spears
  • Crushing - Staffs, Maces, Hammers, Great Hammers and Large Rocks
  • Slashing - Swords, Axes, Great Swords, Great Axes and Polearms

Ranged Weapons Edit

Both types of Ranged weapons need some extra info, delay and range

Example:

 range = 2 - 35|
 delay = 6.0|

BowsEdit

For bows, set

  • wtype = Bow
  • slot = Ranged
  • dtype = (leave it blank/empty)

Thrown WeaponsEdit

For throwing weapons, set

  • wtype = Thrown Weapon (please note, this is Thrown, not Throwing)
  • slot = Ranged
  • dtype = (leave it blank/empty)

ArmorEdit

For armor, both shield and non-shield, the dtype field is reused in a way to describe the armor

Body Armor Edit

For non-shield armor, dtype tells what what the armor is made of.

One of:

  • Cloth Armor
  • Leather Armor
  • Chain Armor
  • Plate Armor

Shield Edit

For shields, set slot = Shield, and use dtype for the type of shield.

One of:

  • Buckler
  • Round Shield
  • Kite Shield
  • Tower Shield

The RestEdit

  • Link: Optionally, this will display a link you can cut and paste in-game to examine an item. This is exactly the same as clicking on an item someone linked to you.

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