Help:EquipInformation
From EQ2i, the EverQuest II wiki
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Item Quality and Flags
The top box on the left has the Items tier and any flags below it.
More current information can also be found at Template:EquipInformation/doc
icat
The icat field is the item quality.
Valid values:
- COMMON (or blank)
- UNCOMMON
- TREASURED
- LEGENDARY
- HANDCRAFTED
- MASTERCRAFTED
- FABLED
- MYTHICAL
Case does not matter, will get turned into all uppercase by the template
Flags
flags are any one or more of the following:
- ATTUNEABLE - Must be Attuned to use, after which it is the same as NO-TRADE
- LORE - You cannot possess more than one, and cannot mail it, nor deposit it in a shared or guild bank
- NO-RENT - This item will vanish when you camp, exit or are LD for more than 10 minutes
- NO-VALUE - Cannot be sold to merchants
- NO-TRADE - Cannot be sold, given or mailed to another player or character
- NO-ZONE - This item will vanish of you camp, exit, go LD for more than 10 minutes, or leave your current zone
- ORNATE - You may not add any Adornments to this item (New flag with LU32)
Weapons
Slot
Slot for weapons is where you equip it, not how you hold it.
All non-ranged weapons should have a slot = Primary.
The only exceptions to this is the few Off Hand Weapon(s), in the game, they need slot = Secondary
wtype
The wtype field, or Weapon Type, is set to one of these for weapons
- Axe
- Bow
- Dagger
- Fists
- Great Axe
- Great Hammer
- Great Spear
- Great Sword
- Hammer
- Mace
- Magic Affinity
- Rapier
- Spear
- Staff
- Sword
- Thrown Weapon
dtype
The dtype field is made from 2 different pieces of info, the Wield Style and Damage type.
Note: This text is case sensitive, please make sure to match all upper and lower case letters exactly
Wield Style
One-Handed- Primary Weapon Slot onlyTwo-Handed- Primary Weapon Slot, Secondary Weapon Slot unusableMain Hand- Primary Weapon Slot only, rarely used, mostly for epicsOff Hand- Secondary Weapon Slot only, even more rare
Damage Type
Piercing- Daggers, Rapiers and SpearsCrushing- Staffs, Maces, Hammers, Great Hammers and Large RocksSlashing- Swords, Axes, Great Swords, Great Axes and Polearms
Ranged Weapons
Both types of Ranged weapons need some extra info, delay and range
Example:
range = 2 - 35| delay = 6.0|
Bows
For bows, set
wtype = Bowslot = Rangeddtype =(leave it blank/empty)
Thrown Weapons
For throwing weapons, set
wtype = Thrown Weapon(please note, this is Thrown, not Throwing)slot = Rangeddtype =(leave it blank/empty)
Armor
For armor, both shield and non-shield, the dtype field is reused in a way to describe the armor
Body Armor
For non-shield armor, dtype tells what what the armor is made of.
One of:
- Cloth Armor
- Leather Armor
- Chain Armor
- Plate Armor
Shield
For shields, set slot = Shield, and use dtype for the type of shield.
One of:
- Buckler
- Round Shield
- Kite Shield
- Tower Shield
The Rest
- Link: Optionally, this will display a link you can cut and paste in-game to examine an item. This is exactly the same as clicking on an item someone linked to you.
