Hedging Our Bets
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| Journal Category | Maj'Dul | ||||
| Journal Level | Scales with player level | ||||
| Journal Difficulty | Solo | ||||
| Starting Zone | Maj'Dul more | ||||
| How to Start | Speak to a Tears grifter | ||||
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What does this information mean?
The Court of Tears has hired me to perform a kidnapping. A local politician is attempting to win a series of arena matches in the coming days. It is in the Court of Tears' best interest if these matches are lost. To ensure this outcome they would like me to bring someone very important to the politician back to them for their protection.
This instance is a 3-Room Maj'Dul Residence.
Steps
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- Enter A Maj'Dul Residence ( -260, 138, 48 ) /waypoint -260, 138, 48 or ( 10, 139, -55 ) /waypoint 10, 139, -55 and kidnap the mark.
- Front Room: 2 dervish guards in one group (both white one-down), 2 dervish guards (two white one-down) in the other, and single dervish guard (yellow). One guard in each group can see invis! (Do not go forward... just back up as far as possible and then pull a few at a time with Taunts).
- Bedroom: a dervish guard and a Maj'Dul citizen (not grouped), and on the bed is an exhausted dervish citizen (the mark). Hailing the citizen will awaken her, but you cannot kidnap her until all of her defenders have been dealt with.
- Back Room: 5 encounters: 2 groups of 2 Maj'Dul residents are blue one-down, 2 groups of 3 more Maj'Dul residents are green two-down, and the last is a single dervish citizen, blue one-arrow up.
- After all are dead, right-click on the mark and select "Kidnap mark".
- When you move towards the front door, a Maj'Dul patrician will appear. He is white one-up. Kill him to complete the mission.
- Return to any Tears grifter for your reward
Rewards
Edit
- 3g 24s 58c
- One of the following: