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Healing Winds

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EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Warden Shadows AAs
Healing Winds Rank (*/5)
Warden 1 point
Requires 170 AA Points spend and 10 of them in General tree and 10 of them in Priest tree and 10 of them in Druid tree
The Healstorm line of heals will do additional health over time and critical for more.
Passive Spell
  • Improves the critical heal amount by x%.
  • Improves the overtime heal amount by y%.


Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
X ward amount per point 3% 6% 9% 12% 15%
Y elemental mitigation per point 4% 8% 12% 16% 20%

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