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Guardian
Class Information for Guardian
Type: Warrior (Fighter) Guardian Icon
City: All Cities
Primary Stat: Strength
Armor: Plate Armor
Weapons: Swords, Axes, Hammers, Spears, Staffs, Rapiers, Daggers, Great Swords, Great Axes, Great Hammers, Great Spears, Bows, Thrown Weapons; may dual wield
Shields: Bucklers, Round Shields, Kite Shields, Tower Shields
Expert Spells: Combat Arts (Rare Loam)
Links to All Relevant Categories for: Fighter > Warrior > Guardian
Spells Equipment AAs and Prestige


Those who seek up-close combat will find the melee-driven style of the Guardian to be to their liking. The Guardian is the front-line force in a party. Combining the power of armored protection and physical prowess, the Guardian can take large amounts of physical damage from enemies and remain standing. This style of combat requires the Guardian to be in close range with his target at all times. The Guardian’s role allows the less resilient members of his party to perform their roles more effectively.



Epic WeaponEdit


Class HatEdit


Class Armor Edit


Abilities By Category Edit

The first ability in each spell line is included. See the detailed description for the full upgrade line.

Attacks

Single Target Attacks

Area of Effect Attacks

Encounter Attacks

Temporary ("Battle") Buffs

Taunts and Buffs

Taunts
  • Provoke (1) - Threat + Interrupt
  • Shout (8) - Encounter Threat
  • Goading Gesture (20) - Threat
  • Rescue (25) - Positional Hate Gain + Threat (long cooldown)
  • Plant (32) - AoE Threat + forces targets to target Caster
  • Recapture (80) - Increase Hate Position of all Fighters, Decrease Hate Position of all Non-Fighters

Stances

Self Buffs

  • Iron Will (28) - STA Buff and slow effect reduction

Group Buffs

Utility

Self Survival
  • Hunker Down (13) - Increase Phys Mit + Root Proc, Decrease Movement & Attack Speed
  • Unyielding Will (35) - Heal on receiving fatal blow. If triggered, die after 36 seconds
  • Tower of Stone (58) - Absorbs Damage greater than 10% of Caster's Max Health

Group Survival

  • Intercept (6) - Take some damage to reduce the damage an ally takes
  • Never Surrender (18) - Increase Parry + lets Group Friend use caster's avoidance
  • Sentinel (20) - Take some damage to reduce the damage an ally takes (mage/priest only)
  • Moderate (21) - Lets Group Friend use caster's avoidance + gives Hate Reduction
  • Guardian Sphere (50) - Stoneskin proc for group and self when hit
  • Sentry Watch (55) - Group Death Prevent + Increases Threat towards Caster on Trigger

Misc

Spells by Tier and LevelEdit

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Overpower
1: Provoke
2: Bash
3: Hold the Line
3: Taunting Blow
4: Armored
4: Forward Charge
5: Fighting Chance
5: Gut Kick
6: Intercept
6: Overpower II
7: Assault
8: Bash II ¥
8: Shout ¥
9: Call to Arms
9: Provoke II ¥

10: Taunting Blow II
11: Ruin
12: Battle Cry
13: Hunker Down
14: Sever ¥
15: Hold the Line II
16: Armored II
16: Forward Charge II
17: Concussion
17: Provoke III
18: Battle Tactics
19: Gut Kick II

20: Hand of the Just *
20: Intercept II
20: Sentinel
20: Goading Gesture ***
21: Assault II
21: Moderate
21: Never Surrender
22: Shout II ¥
22: Slam ¥
23: Call to Arms II ¥
24: Call of Shielding
24: Taunting Blow III ¥
25: Ruin II
25: Rescue
26: Battle Cry II
26: Precise Strike
27: Bash III
27: Hunker Down II
28: Iron Will
28: Sever II
29: Hold the Line III
29: Overpower III

30: Armored III
30: Forward Charge III
31: Concussion II
31: Provoke IV ¥
32: Never Surrender II ¥
32: Plant
33: Battle Tactics II ¥
33: Gut Kick III
34: Intercept III
34: Sentinel II ¥
35: Corpsecrush **
35: Assault III
35: Moderate II
35: Unyielding Will
36: Shout III
36: Slam II
37: Call to Arms III
38: Call of Shielding II
38: Taunting Blow IV
39: Ruin III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Battle Cry III
40: Form of the Rook *
40: Retaliate ¥
40: Precise Strike II
41: Bash IV
41: Hunker Down III
42: Sever III
42: Iron Will II ¥
43: Hold the Line IV ¥
43: Overpower IV
44: Forward Charge IV
44: Armored IV
44: Taunting Assault ¥
45: Provoke V
45: Concussion III
46: Plant II
46: Never Surrender III
47: Battle Tactics III
47: Gut Kick IV
48: Sentinel III
49: Moderate III
49: Assault IV ¥

50: Slam III
50: Guardian's Sanctuary *
50: Guardian Sphere
50: Shout IV ¥
51: Call to Arms IV
52: Call of Shielding III ¥
52: Reinforcement****
52: Taunting Blow V
53: Ruin IV
54: Battle Cry IV
54: Precise Strike III
54: Retaliate II ¥
55: Bash V
55: Hunker Down IV
55: Sentry Watch****
56: Sever IV
56: Iron Will III
57: Hold the Line V
57: Overpower V
58: Forward Charge V
58: Armored V
58: Taunting Assault II
58: Tower of Stone****
59: Concussion IV
59: Provoke VI

60: Plant III
60: Never Surrender IV
61: Gut Kick V
61: Battle Tactics IV
62: Sentinel IV ¥
63: Assault V ¥
63: Moderate IV
64: Slam IV ¥
64: Shout V ¥
65: Call to Arms V
65: Decimate ****
66: Call of Shielding IV
66: Taunting Blow VI
67: Ruin V
68: Battle Cry V
68: Precise Strike IV
68: Retaliate III
69: Bash VI
69: Hunker Down V

70: Iron Will IV
70: Sever V
70: Guardian Sphere II
71: Taunting Assault III
71: Hold the Line VI
71: Overpower VI
72: Armored VI
72: Forward Charge VI
72: Provoke VII ¥
73: Plant IV
73: Battle Tactics V ¥
73: Concussion V ¥
74: Gut Kick VI
75: Assault VI ¥
76: Slam V
76: Call to Arms VI
76: Shout VI
77: Ruin VI
77: Call of Shielding V
77: Taunting Blow VII
78: Decimate II
78: Precise Strike V
78: Retaliate IV
79: Battle Cry VI
79: Hunker Down VI
79: Bash VII

Tier 9 Level 80 - 89 Tier 10 Level 90 - 99 Tier 11 Level 100 - 109

80: Recapture 
80: Guardian Sphere III
80: Iron Will V
80: Sever VI
81: Hold the Line VII ¥
81: Overpower VII
81: Taunting Assault IV
82: Armored VII
82: Forward Charge VII
82: Provoke VIII ¥
83: Battle Tactics VI ¥
83: Concussion VI
83: Plant V
84: Gut Kick VII
85: Assault VII ¥
86: Call to Arms VII
86: Shout VII
86: Slam VI
87: Call of Shielding VI
87: Ruin VII
87: Taunting Blow VIII
88: Decimate III
88: Precise Strike VI
88: Retaliate V
89: Battle Cry VII
89: Hunker Down VII
89: Bash VIII

90: Iron Will VI
90: Sever VII
91: Hold the Line VIII
91: Overpower VIII
91: Taunting Assault V
92: Armored VIII
92: Forward Charge VIII
92: Provoke IX
93: Battle Tactics VII
93: Concussion VII
93: Plant VI
94: Gut Kick VIII
95: Assault VIII
96: Call to Arms VIII
96: Shout VIII
96: Slam VII
97: Call of Shielding VII
97: Ruin VIII
97: Taunting Blow IX
98: Decimate IV
98: Pricise Strike VII
98: Retaliate VI
99: Bash IX
99: Battle Cry VIII
99: Hunker Down VIII

100: Iron Will VII
100: Sever VIII

  • ¥ - Available as a Grandmaster choice. See below.
Ascension got added with Kunark Ascending
Elementalist Level 1-11 Etherealist Level 1-11 Geomancer Level 1-11 Thaumaturgist Level 1-11


Grandmaster Training Choices Edit

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75 Tier 9 - Level 85
Tier 10 - Level 95


Alternate AdvancementsEdit

Subcategories

This category has the following 7 subcategories, out of 7 total.

G

G cont.

W

W cont.

Pages in category "Guardian"

This category contains only the following page.

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