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Category:Guardian

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Class Information for Guardian
Type: Warrior (Fighter) image:Guardian_Icon.jpg
City: All Cities
Primary Power Stat: Strength
Armor: Plate Armor
Weapons: Swords, Axes, Hammers, Spears, Staffs, Rapiers, Daggers, Great Swords, Great Axes, Great Hammers, Great Spears, Bows, Thrown Weapons; may dual-wield
Shields: Bucklers, Round Shields, Kite Shields, Tower Shields
Expert Spells: Combat Arts (Rare Loam)

Links to All Relevant Categories for: Fighter > Warrior > Guardian
Spells Warrior AAs Guardian AAs Shadows AAs
Equipment

Those who seek up-close combat will find the melee-driven style of the Guardian to be to their liking. The Guardian is the front-line force in a party. Combining the power of armored protection and physical prowess, the Guardian can take large amounts of physical damage from enemies and remain standing. This style of combat requires the Guardian to be in close range with his target at all times. The Guardian’s role allows the less resilient members of his party to perform their roles more effectively.

Contents


[edit] Class Hat

Hoo'Loh's Guarding Helmet (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood

[edit] Class Armor

[edit] Epic Weapon


[edit] Combat Arts By Category

The first combat art in each category is listed. See the detailed description for the full upgrade line.

Attacks

Pure Damage

Special

Buffs & Taunts

Stances

Stat Buffs

Taunt

Utility

Protection

  • Take Hit for Ally: Intercept (6)
  • Self Mitigation/HeatResist Buff, Melee Hit Root Proc & Self Slow: Hunker Down (13)
  • Block for Ally & Parry Buff: Stand Firm (18)
  • Take Hit for Priest or Mage Ally: Sentinel (20)
  • Block for Ally & Hate Redux: Allay (21)
  • AE Root & Debuff: Entrench (32)
  • Group Intercept: Guardian Sphere (50)
  • Prevent 3 hits that do 10%+ of max health (requires and damages tower shield): Tower of Stone (58)

Speciality

[edit] Spells by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Swing
1: Provoke
2: Shield Bash
3: Hold the Line
3: Taunting Strike
4: Armored
4: Offense
5: Fighting Chance
5: Gut Kick
6: Intercept
7: Assault
8: Shout
9: Call to Arms
9: Provoke II ¥

10: Taunting Blow
11: Ruin
12: Battle Cry ¥
13: Hunker Down
13: Shield Rush ¥
14: Sever ¥
15: Hold the Fort
15: Strike
16: Armored II
17: Provoke III
17: Concussion
18: Stand Firm
19: Battle Tactics
19: Gut Kick II

20: Hand of the Just *
20: Intercept II
20: Sentinel
20: Goading Gesture ***
21: Allay
21: Bury
22: Desperate Offensive
22: Shouting Cry ¥
22: Slam ¥
23: Guardian's Call ¥
24: Call of Command
24: Taunting Challenge ¥
25: Ruin II
25: Rescue
26: Battle Cry II
26: True Strike
27: Bull Rush
27: Wall of Flesh
28: Iron Will
28: Sever II
29: Goading Defense
29: Shatter

30: Desperate Flurry
30: Armored III
31: Batter
31: Provoke IV ¥
32: Entrench
32: Never Surrender ¥
33: Do or Die ¥
33: Gut Kick III
34: Intercept III
34: Safe Guard ¥
35: Corpsecrush **
35: Maneuver
35: Topple
35: Unyielding Will **
36: Crush
36: Smothering Cry
37: Call to Battle
38: Call of Protection
38: Vengeful Strike
39: Ruin III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Battle Cry III
40: Form of the Rook *
40: Retaliate ¥
40: Unerring Strike
41: Staggering Slam
41: Wall of Brawn
42: Sever III
42: Iron Conviction ¥
43: Maddening Defense ¥
43: Overwhelm
44: Desperate Rush
44: Armored IV
44: Taunting Assault ¥
45: Provoke V
45: Vindication
46: Anchor
46: Vigilance
47: Return to Battle
47: Gut Kick IV
48: Sentry
49: Assuage
49: Tremor (Guardian) ¥

50: Blast
50: Guardian's Sanctuary *
50: Guardian Sphere
50: Protect ¥
51: Call to War
52: Call of Defense ¥
52: Reinforcement
52: Unforgiving Strike
53: Ruin IV
54: Battle Cry IV
54: Perfect Strike
54: Quelling Strike ¥
55: Staggering Rush
55: Wall of Might
55: Sentry Watch
56: Sever IV
56: Steely Conviction
57: Inflaming Defense
57: Overpower
58: Desperate Charge
58: Armored V
58: Goading Assault
58: Tower of Stone
59: Buffet
59: Provoke VI

60: Plant
60: Unyielding Vigilance
61: Gut Kick V
61: Return to War
62: Sustain ¥
63: Besiege ¥
63: Moderate
64: Flay ¥
64: Protection ¥
65: Call to Siege
65: Obliterate(†?)
66: Call of Armament
66: Vindictive Strike
67: Ruin V
68: Battle Cry V
68: Precise Strike
68: Retaliation Strike
69: Staggering Blow
69: Wall of Force

70: Fortified Conviction
70: Sever V
70: Guardian Sphere II
71: Slanderous Assault
71: Hold the Aggression
71: Overmatch
72: Armored VI
72: Stance:Forward Charge
72: Provoke VII ¥
73: Immobility
73: Return to Combat ¥
73: Head Trauma ¥
74: Gut Kick VI
75: Siege ¥
76: Mar
76: Call to Warfare
76: Guard
77: Ruin VI
77: Call of Shielding
77: Infraction
78: Decimate
78: Exact Strike
78: Retaliatory Strike
79: Battle Cry VI
79: Wall of Armor
79: Staggering Charge

Tier 9 Level 80 - 89

80: Recapture (ROK)
80: Guardian Sphere III
80: Fortification
80: Sever VI

¥ - Available as a Grandmaster choice. See below.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack
† - Ancient Teachings spell (only available in Adept I, Adept III and Master 1)


[edit] Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75

Subcategories

This category has the following 3 subcategories, out of 3 total.

G

W

Pages in category "Guardian"

This category contains only the following page.

G