EverQuest 2 Spell Information
Fire Seed III Conjuror
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An augmentation placed by the conjuror on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter.
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| Target | Group Friend
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| Power | 95
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| Concentration | 1
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| Casting | 2.0 seconds
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| Recast | 2.0 seconds
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| Duration | Until Cancelled
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| Effect Radius | 50.0 meters
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| Range | Up to 35.0 meters
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| Level | 51
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Mastery | Ordination
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Effects
- On a successful combat attack this spell has a 20% chance to cast Seed of Fire on target of attack. Lasts for 16.0 seconds.
- Inflicts (X) heat damage on target instantly and every 4 seconds
- When target dies this spell will cast Blooming Flames on caster.
- Inflicts (Y) heat damage on target encounter
- Grants a total of 1 trigger of the spell.
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Fire Seed Spell Line
| I | II | III | IV | V | VI
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| 23 | 37 | 51 | 65 | 77 | 87
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Spell Effects by Spell Rank
| Effect
| Apprentice
| Journeyman
| Adept
| Expert
| Master
| Grandmaster
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| Inflicts (X) heat damage instantly and every 4 sec
| ?
| 31-38
| 34-41
| 39-48
| 45-55
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| When target dies, inflicts (Y) heat damage
| ?
| 138-168
| 150-184
| 175-214
| 200-245
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Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Intelligence.
- The above heat damage (?, 31-38(138-168), 34-41(150-184), 39-48(175-214), 45-55(200-245)) is with INT 119 (no armor, items, or buffs and no AAs)