The Fearknight preys upon other combatants deepest fears to unsteady them during the battle. A powerful fighter and effective spell caster, this is an extremely well rounded champion.
The Arena was retired from the game, but this pet can still be used to practice combat if your guild has the Creature Conjurer as an amenity in the guild hall.
Ratings[]
Strength *****
Toughness ****
Focus *
Resilience ***
Speed **
Health 713
Power 208
Melee: around 50-100 to resilience 3 combatants, 2 second delay
Abilities
Name
Cost
Casttime
Recasttime
Duration
Range/Target
Effect
Scream of Terror
15pwr
instant
6sec
2.5sec
8m, enemy
enemy takes 78 poison damage and gets sonic vision
The Power of Fear
30pwr
instant
8sec
10sec
8m, enemy
-50 STR/STA, -1000 phys. mit., -25% size to enemy; +100 STR/STA, +25% size, +1000 phys. mit to you
Taunt of Death
37pwr
instant
15sec
2sec
8m, enemy
26 poison damage and enemy feigns death (chance? or always)
Harm Fist
52hlth
instant
30sec
10m, -=10 enemies
You take 156 poison damage, nearby enemies take 167 poison damage
The Fearknight is a tough close range fighter with high health and strength, low speed and bad power. Its abilities are all instant and can weaken an opponent allowing the Fearknight to defeat it with melee attacks.
EQ2i credits this article at Census for the info in this article. the last update on Census for this item was: Thu, 13 Jul 2017 14:53:26 +0000