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The Fallen Gate is a massive labyrinth of twisting corridors and secret quest locations; notable of these are the armor quests. A key is no longer required for access to this adventure zone. Enter at your own risk, preferably with a group.
Fallen Gate is located due west of the Crossroads in the Commonlands ( 1484, 38, -400 ) /waypoint 1484, 38, -400. There is only one entrance deep in the heart of the Yapping Maze. Those venturing within the maze must be careful to avoid the powerful sandstone giants, silent sentinels of stone that guard the smooth canyons.
Fallen Gate is the crumbled outer section of the Dark Elf city of Neriak. The Dark Elves, or Teir'Dal, were created to be the minions of Innoruuk, the Prince of Hate. They went on to build the darkly majestic underground city of Neriak in the upper reaches of the Underfoot.
When a united army of Leatherfoot Halflings and Kithicor Rangers invaded Neriak, Dark Elf Queen Cristanos Thex ordered necromancer Tseralith to unleash a terrible magical attack upon the invaders. Tragically, the Teir'Dal themselves fell victim to the force of this power, and the outer gate of the city was reduced to ruins and sealed forever to all outsiders. Only the Undead incarnations of the Dark Elves and Leatherfoot Halflings were left to stalk the ruins.
The First Gate – The first landmark upon entering Fallen Gate, its four columns are inscribed with a story that may yield important clues about the history of this tragic dungeon.
Vault of the Fallen – The locked final chamber in Fallen Gate, housing the formidable necromancer Tseralith. Vault of the Fallen is a single group instanced zone.
See the Fallen Gate Timeline