Estate of Unrest
From EQ2i, the EverQuest II wiki
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What does this information mean?
The Estate of Unrest zone went live with Live Update 32 as a free content addition to Echoes of Faydwer, and became the second Persistent Instance with LU38. Unlike most zones where quests exist in the zone, this zone IS the quest, after a fashion. It is like an old Zork or Myst game, where various items related to the storyline lead you through unlocking the path until you reach the final encounter.
The encounters in this zone range from 72^^^ Heroic to 74^^^ Heroic, with one very deadly exception: the single raid mob in the zone. The Bugaboo is an 80^^^x2 Golem and roams the grounds of the Estate. He moves very slowly unless aroused and is best simply avoided. He does not appear in the zone until you kill The Sadistic Bartender (which also starts the zone lockout timer). Once the Bartender is killed, The Bugaboo spawns in a random location in the yard around the Estate.
[edit] Basic Zone Info and Warnings
As you progress through the zone, Garanel Rucksif will taunt you with messages. These messages will appear below, indented and in bold.
Trust No One and Nothing. Throughout the zone, you will see things that appear to be familiar. Trust the warning voice in the back of your head! A Small Chest may not be the common sight you first take it for, and those who seem to be your friends may not be so friendly!
Look carefully for the items you need to unlock portions of the zone. In the following information, many items that must be gathered will be described in the order needed. Many of them may be collected in advance, and will be noted so. Most of them are small and hard to see. Look for them carefully.
These items are VERY important, but are tradeable. If someone leaves the group, be sure they hand over any keys or items they have before leaving. Once gone, they are gone and you will not be able to complete the zone. Once you have killed The Sadistic Bartender you are locked out of Unrest for 18 hours. If the person with the progression items (Hammer, Pawns, Keys, Screws, etc.) goes linkdead it IS possible to retrieve the items by going to the Gazebo and telling Jessa Quellborn that you misplaced an important item.
CAUTION! EVAC DOES NOT WORK in this zone and you can't outrun the mobs, despite how slowly they move. Once you attract their attention you will keep that attention throughout the zone until you die, successfully feign death, or exit the zone.
[edit] The Grounds
- I sense an insect has crawled into my yard. This trespasser is not welcome in the home of Garanel!
All mobs on the exterior of the mansion, with the exception of The Bugaboo, are level 72^^^ or 73^^^ Heroic.
[edit] Entrance
Lining the entrance are many stone imp-like gargoyles, called Cucuy. Ahead of you is the Fountain and the Hedge Maze.[edit] Fountain
There is a chess piece in the water. Gather it. It is one of 4 chess pieces that must be found for the Game Room.
[edit] Hedge Maze
As you progress through the maze, dodging the locals, you will need to find the 2 halves of the Front Door Key! One half of the key is in each half of the maze.
[edit] The Hallowed Gazebo
The ghost of Jessa Quellborn stands here.
[edit] A Warning and a Gift
- Take refuge here, for it will be the only place you find peace on this estate.
- I am Jessa Quellborn of Erudin, and this is my family's nightmare...
Did you used to live here?
- No, I passed from this world before this house was constructed. My husband and daughter called this place home before... the cursings.
- Centuries ago this was a place of rest and respite. My family devoutly followed the Goddess of Tranquility, Quellious. Nicadius, my husband, was a priest of Peace and dedicated these grounds to giving refuge to the weary and troubled traveler. My infant daughter, Jessa, named for her dying mother, was raised here. Tranquility and harmony reigned here... that was until he came...
- The murderer's name was Garanel Rucksif... fueled by envy, malice, and liquor he crept into the house and slew all the inhabitants in cold blood. As he struck down my husband in Her own humble chapel, Quellious cursed the murderer to never know rest! With that the dwarf fell, struck dead.
- Although Garanel haunted this place from that day, it was his punishment alone. That was until the priest of Fear discovered this place, drawn by the dark spirit. Through the vile power of Thule, he raised the dead and brought the darkness that now touches everything on these grounds.
- My good and loving husband buried me where this gazebo now stands. With proper rites and blessings in the Tranquil One's name I was laid to rest. Fear has no power over my resting place. But my husband and daughter... you must release them from this nightmare.
- You must destroy the dark heart of this place, the corrupted spirit of Garanel Rucksif. First gain entry to the house by finding the two parts of the front door key within the hedge maze.
[edit] A Mother's Love...
After you have freed Jessa from the ghosts and spectres that were tormenting her, and have spoken with her father, return to talk to her mother. She will give you a locket in the hopes that her daughter might realize how much she loved her. Return with this to Jessa Quellborn-Rucksif's Bedroom and give Jessa the locket.
[edit] Moat
There is a chess piece in the moat (at 99.03,-10.44,137.50 ) fairly near the Gazebo. Gather it. It is one of 4 King's Field Pawns that must be found for the Game Room.
[edit] Western Yard
- crazed ghoul
- death beetle
- jack-o-lantern
- mortified hog farmer
- uninvited guest
- hungering hellhog - drops the Cursed Swine Meat you will need later in the Kitchen.
- wrathful hellhound
[edit] The Graves of Unrest
- disturbed corpse
- Irritated Chef Demme - drops the recipe, Chef Demme's Soothing Supper that you will need later in the Kitchen.
[edit] Eastern Yard
You will find the ghost of a dwarf here, named Kyll Rucksif, frantically fighting off death beetles and other mobs. Save him.
- Please... I must... speak to... you...
Once you have cleared the area around Kyll, speak to him.
- I... I am too... tired... to go on. Please... take my hammer... and save Jessa. I am... sorry... I failed you... my love.
You receive a ghostly hammer. Now go to Jessa's Bedroom and use the hammer to force open the door.
NOTE: You can do this step before entering the mansion.
[edit] Ground Floor
You must have the 2 halves of the Front Door Key from the Hedge Maze to unlock the front door!
- Get out of my house, trespasser!
[edit] Entry Hall
[edit] The Towers
The first door in the east and west hallways lead to the towers.
You need the 2 Screwloose's Lever Screw (from Screwloose the Mad Tinkerer in the Game Room) to complete this stage.
Fight your way to the top of each tower, clearing them. At the top of each is a lever. Use the screws you found to repair them. Now, give one screw each to 2 players(preferably scouts due to speed buffs or casted speed buffs on them) and got to each tower. Remainder of group stay down by main door. You need to count down and pull the levers VERY closely together. This unlocks the foyer and spawns a couple of small mobs in the towers that were non-aggro. Have them run back to group and tank one side as the mob comes out, and then the other side should arrive when first mob is down.
[edit] Kitchen and Pantry
The only door on the southern wall of the back hallway leads to the kitchen.
Kill the kitchen helpers inside then click on the right cupboard in the Pantry to collect the Rotted Vegetables. The kitchen helper will spawn. After you dispatch the helper, go to the stove.
- This stove was once used by the chef of the house to create extraordinary meals for visitors.
The person with the recipe and the ingredients will need to right-click the stove and choose to cook the meal. While doing this several enraged cooks will spawn and attack the cook. The group must keep the mobs off the cook long enough to complete making the Soothing Supper.
- You call that filth you tossed together a meal?! Fitting... you strike me as the type that enjoys devouring pig slop!
Go to the dumbwaiter located in the room with the pantries.
- This dumbwaiter looks like it goes up to the second floor. It was used to carry prepared meals from the kitchen to the dining room.
Now right-click on the dumbwaiter to send the meal upstairs.
There is a chess piece on the shelves left of the stove in a red cup. Gather it. It is one of 4 chess pieces that must be found for the Game Room.
[edit] Bar
The bar is in the southeast corner of the ground floor.
There is a chess piece in a red goblet on the North end of the bar, the King's Field Pawn. Gather it. It is one of 4 chess pieces that must be found for the Game Room.
- doomed visitant
- enraged hellcat - warning, these appear to be aloof cats wandering the bar. Get near them or pull the patrons past them and they get angry.
- cursed drifter
- uninvited guest
After killing all of the bar's patrons, The Sadistic Bartender spawns, planning to pin you for the tab! He drops a Very Watered Down Cocktail, Tumpy's Tankard and one of the new limited recipes with 5 charges called Halasian Ice Brew.
On the corner of the bar is a bottle of Halasian Whiskey you can harvest (NOTE***Gathering skill 340+ required to harvest the whiskey). It is a component for the Halasian Ice Brew. After 5 combines, the recipe will poof from the recipe book.
You will pay for that, trespasser! That servant was loyal to me.
You can now use the Very Watered Down Cocktail to snuff the fire in the fireplace and retrieve the Unrest Backdoor Key. This key unlocks the door in the back of the bar (at -35,4,175 ) leading to the Eastern Yard.
Now you need to go to the Eastern Yard and talk to the Ghost of Kyll Rucksif.
[edit] Game Room
A note tells you that 4 chess pieces are missing. They can be found in the Moat, Fountain, Bar and Kitchen. Restoring the chess pieces summons Screwloose the Mad Tinkerer and his haywire clockwork! Bomb in a bag, bomb in a bag! Quick, who has the bomb?
- Someone wants to finish the game, do they? Well I have a game for them to play!
- Bomb in a bag! HAHAHA!
Quick! Everyone check their bags, someone has a bomb! Destroy it or run to the far side of the room and take your 80% damage if you don't want to kill your friends! (HINT: split up arrows/throwing weapons and or combine bags/boxes before placing the chest pieces. Keep your #1 bag open with the top left slot empty to see if you maybe the lucky one to receive the bomb. Bombs can go into your overflow, so don't completely fill your boxes/bags.)
Screwloose drops 2 VERY important items, 2 Screwloose's Lever Screws! You will need these to repair the levers in the Towers. He also drops the amazing Bag of Broken Cogs which produces a never-ending supply of thrown ammo!
- Why is it I cannot see into your soul like all of the other filth that walks my halls? How do you hide it from me?
[edit] Foyer
Once you kill the 4 victims of the battlemaster, Torklar Battlemaster himself appears on the landing of the staircase.
- Foul trespasser! Disgusting interloper! You can't win! Why do you even try...
[edit] Library
[edit] Second Floor
[edit] Sitting Room
[edit] Conservatory
There is a piano here, with a note on top, but you need music to play it. Once you find the music (in The Fallow Nursery, and take it to Nicadius Quellborn (so he can finish it) you can return here and play it. Just like the stove, several provoked musicians will spawn while you play the piano. Keep them off the pianist until the tune is finished. This opens a secret door in this room that leads up to the The Defiled Chapel.
- Your music is horrible! Your skill is pathetic. The sad thing is, that is the most talent you have displayed yet!
[edit] Jessa Quellborn-Rucksif's Bedroom
Use the ghostly hammer given to you by the Ghost of Kyll Rucksif in the Eastern Yard to batter down the door.
- Seeing her suffering amuses me. Seeing your suffering will be exulting! There will be no finer pleasure than watching you writhe in pain!
If there is a more bizarre tableau in all of Unrest, these eyes have not seen it. When you enter her room, Jessa's spirit stands on her bed, agitation and crippling remorse in her every movement. Before her are 2 rows of ghosts: the first are tormenting haunts, shaking their fingers at her and torturing her with reminders of her life and death. Behind that group stand a half-dozen mocking children. Scattered around the room are a number of manifestations of anguish. (Note: The manifestations of anguish will dispel your buffs.)
- She had no birth... she has no worth!
- Found murdered in cold blood... your death was two for one!
- You tried so hard for the perfect life... it all came to an end with the cut of a knife!
[edit] Torment's End
Like the Dementors in Harry Potter, the manifestations are actually responsible for the tormenting of Jessa's spirit. Killing them will draw the attention of the children, revealing them as the manifestations they were all along. After they are destroyed, dispatch the tormenting haunts.
- The tormenting... the ridicule... has it finally ended?
- They are gone, but still no rest. Eternal sorrow I suffer... my loss... my baby.
- The nursery? No! No one is to go in there! It was meant for a child that will never be born! That door must'nt ever be opened. It would destroy my heart to look upon it.
- No, you don't understand... you can't understand... the grief, the pain. I feel so alone.
There must be someone who can help?
With the banishment of the last of her tormentors, Jessa is freed. However, she still will not give you the key to the Nursery, telling you it must remain sealed forever. Sounds like it is time to have another chat with her father.
[edit] ...Knows No Bounds!
Once you have spoken to Nicadius and Jessa Quellborn again, return here with the locket her mother gave you, and give it to Jessa.
This is your mother's locket. She wants you to have it.
- My mother? I never knew my mother. She died before I can remember. But I always felt her spirit around me as I lived. Warm, caring, loving. I feel it radiating from this locket now.
She says she loves you and understands the pain of loss you are going through.
- Thank you. I can feel the truth and her strength in your words. I am ready to give you the key, but you must excuse me for not wanting to look upon the room now. I don't have the strength for that yet.
When you have reassured her of her mother's love, her sadness is at last lifted and she will give you the Nursery Key. You may now proceed to The Fallow Nursery
NOTE: On launch day, Jessa's ghost was a male ghost in a mitered bishop's hat. I am sure SOE will fix this soon...
[edit] The Fallow Nursery
- Will you play with me?
- a spirit child
- several billy dolls
- Billy
On the Nursery bookshelf, collect the Incomplete Hymn of Tranquility. This needs to be taken to Nicadius Quellborn so he can finish it.
[edit] Servants Quarters
In the corner (at -18.67,11.89,115.15 ) you will find an Oil Can. Gather it. Proceed to the balcony and oil the lock mechanism.
[edit] The Dining Room
Here you will need to find the key to the Servants Quarters (The key is lifting the food up the dumbwaiter - there is no actual piece you pick up) Also one of the statues for knights in the round can be found in this room
[edit] Third Floor
[edit] Study
Dispatch 3 groups of 3 books (tome of wizardy, tome of illusions, tome of warlock arts), then the tome of binding, to unlock the door to Nicadius's Master Bedroom
[edit] Nicadius's Master Bedroom
- Behold the pathetic soul that once claimed this house. Know that I will kill you, trespasser, just as surely as I destroyed him!
The shade of Nicadius Quellborn sits on the bed. As you approach you will be attacked by one or more shrouded horrors, which are invisible until they attack. When you finish them, speak with Nicadius. If you have not yet removed the spirits tormenting his daughter, although you may encourage or curse him, he will respond to neither.
[edit] A Mother's Love...
You have freed Jessa from her tormentors but she can't bear to give you the key to the Nursery. Speak with Nicadius! He will tell you that his daughter might know peace if she could only know how much her mother loved her! Go to the Gazebo and talk to her about it.
[edit] Music Is the Key!
You have found the Incomplete Hymn of Tranquility, but must return to the composer for help in finishing it. Once you have the sheet of music, take it to The Conservatory.
[edit] Balcony
This step requires the Oil Can found in the Servants Quarters.
On the North side of the balcony you will find a lock mechanism in need of oiling. Use the oil can you got in the Servants Quarters. This unlocks the door of the Chapel.
- I will have your soul! You can't keep it hidden from me for long, trespasser.
[edit] The Defiled Chapel
- The Priest of Fear - needless to say, he will cast Fear... alot! he always drops Polished Symbol of the Faceless. Use this symbol to unlock the bookcases hiding the passage down to the Dungeon in the Library. See his page for a list of the rest of his known drops.
- You continue to upset me, trespasser... I will break your brittle bones! I will rend your soft flesh! I am god here!
[edit] The Dungeon
- You want to see the mind of Garanel?! You want to see what shapes such nightmares?! Well, proceed trespasser, and witness my terror!
After unlocking the secret door in the Library, you swing the bookcases back, revealing a hole in the floor leading down to the Dungeon. Proceed carefully! The mist hides many terrors, and some will appear to be friends!
[edit] The Torture Chamber of the Damned
- Why do you take steps that will only lead to your demise, trespasser? You know you can never win!
[edit] Pool of Blood
- I can feel your quickly beating heart. Excellent... The sound will lead me to your worthless soul. Then you will be mine!
Innoruuk take yer fancy white cloak, walk across the bloody pool(there is a hidden walk way above it, no swimming required) unless you like falling damage from the traps on the apparent paths!
- I see now where you hide your soul, trespasser... You sit there all smug thinking you are safe behind your pane of glass. Well you are no longer safe from me!
[edit] The Heart of Unrest
Look upon the relics of my mortal coil and tremble... for it will be the last thing you see in your pathetic life!
Here you must kill the shards in each of the 7 groups, while being on the look out for the fog preceding the shade who will keep showing up at random, and bring the items they drop to the little corpse in the middle of the top of the room. this will spawn Garanel Rucksif, the Cursed and stop the spawning of the shade. kill him for the loot, and a nice little surprise...
[edit] Collection Quests
There are several Collection Quests unique to the Estate of Unrest. Warning: these ? can spawn mobs like in Nek3!
