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Druid Rings


With the return of Tunare, Her Druids have rediscovered the secret of travel to Her sacred stone rings. The problem was never in their training of the prayers of transportation, but in the rings themselves! The High Priestess has brought the Mother's teachings back and with it the ritual to re-consecrate the stone rings.
With the return of tunare, 9 of the many long-neglected stones in the following zones became active as they were discovered:
- Antonica
- Commonlands
- Darklight Wood
- Greater Faydark
- Butcherblock Mountains
- Steamfont Mountains
- Kylong Plains
- Kunzar Jungle
- Moors of Ykesha
- Sundered Frontier
Due to the Rebuilding the Druid Rings event, all of the following druid rings have been restored:
- Nektulos Forest
- Loping Plains (Corrupted)
- Zek, the Orcish Wastes
- The Ring of the Amatra (Ruined - In Feerrott)
- Enchanted Lands
- The Sinking Sands
- Jarsath Wastes
- The Stonebrunt Highlands
To use a druid ring for travel, any player can simply click the bush growing inside the druid ring to activate the map of destinations. A guild hall amenity may also be purchased to allow druid travel from within the hall.
Druid player classes (Fury and Warden) may purchase the spell Circle of Growth from an NPC vendor. The Circle of Growth spell creates a temporary floating portal, allowing the caster and any other nearby players to activate the destination map. The spell may be purchased from a limited set of NPCs, all of whom have the tag "Portals Trainer", specifically:
- Annette Windsong in Haven
- Claudette Woodbridge in North Freeport
- Delilah Meadowglow in North Qeynos
- Miah Tanglebranch in Greater Faydark
- Nariel Aldaeme in Frostfang Sea
- Traev Woodbridge in Darklight Wood
- Tukaer Dih'uul in Timorous Deep
| The information below has been verified with in-game data and the information on this page is correct, even if it looks stupid or makes no sense. Fact: Following GU56, any player may use any Druid Ring without a prerequisite quest. Confirmed in-game. |