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Dozekar The Cursed

Dozekar The Cursed

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Skyshrine: The Underdepths (LU63)
Race Dragon
Level [level needed] Solo
Location
Reported Drops none reported, try LootDB.
Related Quests

Revelations in the Temple

AA Exp unknown
Status Points unknown

What does this information mean?


Strategy[]

Level 100 EPIC x2 - 3 up. This is a dragon required at the end of the Skyshrine: The Underdepths. You have to obtain 2 items on the way to get to this final dragon. Those items are A Vial of Time Distilled Protoplasm and Ancient Skyshrine Control Wand. These have to be used in the fight at the appropriate times on this RAID Dragon to Challenge level, greater rewards.

Dozekar is a pretty fun fight and reminds alot of players of the large open encounter like Toxxulia. This fight is not like Toxxulia though.

Dozekar has two main AOE abilities to watch out for. Cursed Flames by far does more damage and can spike higher on those closer to the dragon than Infernal Bolt will. So be sure your softer players are atleast 15 meters from the dragon when Cursed Flames hits.

Dozekar does have a Red Text Warning that must be jousted by your melee and either moved or Stoneskinned/Death Prevented by your tank on Dozekar. The text for the warning is, "Dozekar's body begins to glow with the force of his inner rage!".

The next part of this fight is that three small adds will spawn every 60 seconds on your raid. These adds are called a "a magmatic elemental". If these adds are not killed within 30 seconds Dozekar will absorb them and become empowered and will more than likely kill your raid. Be sure to focus dps on the adds when they spawn.

The third phase of this fight has an assassin that spawns near the entrance of Dozekar's platform and moves toward the raid focused on killing one member of your raid and then leaving. This assassin must be intercepted and not allowed to get too close to the person it is going after or that person will be instantly killed. The assassin can not be taunted or rooted and must be just burned down as it approaches the raid. There is a Red Text Warning that is given to the player that the assassin is going after and that person should call out that the assassin is coming. The text for this warning is, "An infernal assassin moves toward you!". The assassin moves quite slow and could be avoided by the person who it is coming after rather easily to allow more time for your raid to burn it down if necessary. Just make the sure the person it is going after just keeps away from the assassin.

The final part of this fight revolves around a curse that might land on someone in your raid. The curse is called Curse of Fire and is caused by someone not getting cured by Cursed Flames. If someone gets Curse of Fire on them in the raid they need to move away 30 meters from the rest of the raid until the curse expires or it will kill everyone near by.

Good Luck. - See more at: http://immortaldragons.guildlaunch.com/forums/viewtopic.php?t=8437510&view=next&gid=246138#sthash.1MI7WvDs.dpuf

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