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Defensive Haven III
An augmentation cast on the conjuror's minion that places them into a defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
Casting 3.0 seconds
Duration Until Cancelled
Range Up to 35.0 meters
Wards target against (X) points of all damage
On any successful combat or spell attack this spell will cast Shout on target of attack.
Increases Threat to target encounter by (Y)
Decreases INT of target by 81.5
Decreases Attack Speed of target by 25.0
Increases Max Health of target by (Z)
Increases Hate Gain of target by (A)
Increases Aggression of target by (B)
Mitigation of target vs elemental, noxious and arcane damage by (C)
Defensive Haven Spell Line
I II III IV V VI VII
14 28 42 56 70 80 90
Spell Effects by Spell Rank
Wards against (X) damage
Increases Threat by (Y)
Increases Max Health by (Z)
Increases Hate Gain by (A)
Increases Aggression by (B)
Increases mitigation by (C)
Gray cells correspond to unavailable ranks of the spell.