Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
Casting 2.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
When target strikes a death blow this spell has a 30% chance to cast Crystallize Soul on caster.
Crystallize Soul Spell Line
I II III IV V VI
29 43 57 71 81 91
When a group member strikes the death blow on a monster, there is a chance that a Distilled Soul will be summoned into their inventory.
This is an activatable item. Its activation effect is an AE heal centered on the user.
(This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.)
This item inherits the spell quality of the buff used to summon them. Improved spell quality of the buff increases the heal amount of the activation effect on the summoned item.
Spell quality does not affect the buff's chance to trigger. It only affects the heal effect on the summoned item.
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