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Consuming Vitality

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EverQuest II Alternate Advancement Information
AAs » Necromancer AAs » Necromancer's Sentinel's Fate line
Consuming Vitality Rank (*/5)
Sentinel's Fate 1 point
Requires Level 81, 70 points spent in the Necromancer tree
 
Consuming Vitality adds an additional group heal component to Consumption and its upgrades.
 
Passive Spell
 
Effects:
  • Adds a group heal component to Consumption.

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