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Combination

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EverQuest II Alternate Advancement Information
AAs » Monk AAs » Monk's Combos line
Combination Rank (*/1)
Combos 1 point
Requires 15 points in Combos line
 
An additional series of attacks that pummels your enemy into submission. Combination does not have any power cost, cannot miss, and can only be used after a successful Jab, Kick, and Punch type ability has recently struck the target. The Combination effect can strike up to 3 times per use.
 
Target Enemy
Power Scales with level
Casting Instant
Recast 1 minute
Duration 2.0 seconds
Range Up to 5.0 meters
 
Effects:
  • Applies Combination.
    • Inflicts x-y melee damage on target
  • You need to have used a Jab ability recently to use this ability.
  • You need to have used a Kick ability recently to use this ability.
  • You need to have used a Punch ability recently to use this ability.

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