From EQ2i, the EverQuest II wiki
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Coercer)
| Class Information for Coercer
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From the EverQuest II manual: Those who seek to dominate their foes, subjugating an enemy’s will
to their own, will find the Coercer to their liking. The Coercer serves a
party best behind the front lines. They can subdue multiple
opponents, send enemies fleeing in induced unbridled terror, and
even seize control of minds. A Coercer can also mentally augment
their allies, improving their abilities in combat. The Coercer wears
cloth armor and can use staves, wands, and daggers as weapons.
[edit] Class Armor
[edit] Epic Weapon
[edit] See Also
[edit] Spells By Category
The first spell in each category is listed. See the detailed description for the full upgrade line.
Damage
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Single Target Damage
Encounter Damage
Single Target DoT
- Mental DoT / Power Drain/Gain: Brainshock (3)
- Mental DoT / Arcane Debuff: Asylum (14)
Encounter DoT
Single target Reactives
Encounter Reactives
Debuffs
Summon pets
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Control and Power
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Mesmerize
Charm
Root
Stun/Stifle
Fear
Hp to Power
Hate Control
- Reduce Hate vs Encounter/Teleport Encounter: Blink (15)
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Utility
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Group Buffs and Power
Single Target Buffs
Cure
Misc
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[edit] Spells by Tier and Level
[edit] Grandmaster Training Choices
| Tier 2 - Level 14
| Tier 3 - Level 24
| Tier 4 - Level 34
| Tier 5 - Level 44
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| Tier 6 - Level 54
| Tier 7 - Level 64
| Tier 8 - Level 75
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Subcategories
This category has the following 4 subcategories, out of 4 total.
C
E
Pages in category "Coercer"
The following 3 pages are in this category, out of 3 total.
C