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Chilling Winds (Warden AA)

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EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Warden Shadows AAs
Chilling Winds Rank (*/5)
Warden 1 point
Requires 170 AA Points spend and 10 of them in General tree and 10 of them in Priest tree and 10 of them in Druid tree
Adds additional damage, critical chance and critical multiplier to all of the warden's cold based spells.
Passive Spell
  • Improves the damage by x%.
  • Improves the critical chance and critical damage by y%.


Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
X damage per point 2% 4% 6% 8% 10%
Y critical damage per point 3% 6% 9% 12% 15%

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