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The following table is the racial differences in resistances, which scale with level. It's a comparison of the resistance numbers of the characters with no equipment. the difference between a 1 and a 6 should be about 4.7% mitigation unarmored it seems. They are relative ratings. 1 is still a racial increase every level i guess, just small and losing relative mitigation against equal level mobs.

Fae, Arasai, Humans and Barbarians total to slightly higher numbers, i believe. Sarnaks seem to use some different kind of system than the "Start low, get more and more disparate while increasing, as you level" . The one i leveled to level 10 started at all scores of 9 which is very high compared to other starting for the old races and remained at 9 up to level 10, where such a score is probably somewhat low. If they remain at 9 throughout the game it would of course be very weak and bad because other races get 70-130 and such by tier 3 inherent. i'm still looking into it.

Inherent Resistances
Race Start Align Cold Heat Mental Divine Magic Poison Disease
Arasai Evil 1? 1? 1? 3? 6? 6? 6?
Barbarian Divided 5 5 1 4 1 4 4
Dark Elf Evil 1 1 3 6 6 3 1
Dwarf Good 1 1 5 2 6 3 3
Erudite Divided 3 3 6 1 6 1 1
Fae Good 1? 1? 1? 3? 6? 6? 6?
Froglok Good 3 3 3 3 3 3 3
Gnome Divided 2 2 5 4 5 1 2
Half Elf Divided 4 4 3 1 1 4 4
Halfling Good 1 1 5 3 3 4 4
High Elf Good 1 1 5 5 5 3 1
Human Divided 4 4 4 4 4 4 4
Iksar Evil 1 6 3 1 2 4 4
Kerra Divided 4 4 1 1 1 5 5
Ogre Evil 5 5 1 1 2 3 4
Ratonga Evil 1 1 2 1 4 6 6
Sarnak Evil ? ? ? ? ? ? ?
Troll Evil 5 1 3 1 2 4 5
Wood Elf Good 5 4 1 1 1 5 4
#Average All Good Good 2 1.83 3.33 2.83 4 4 3.5
#Average All Divided Divided 3.67 3.67 3.33 2.5 3 3.17 3.33
#Average All Evil Evil 2.33 2.5 2.17 2.17 3.67 4.33 4.33
#Average All 2.67 2.67 2.94 2.5 3.56 3.45 3.72
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