Zones are the areas of the world that you can explore in Everquest II. These include outdoor regions, indoor areas, dungeons, cities, and houses. When you move from one zone to another, gameplay pauses while the game loads the new area.
For an overview of each outdoor zone and its dungeons, see the Zone Guide.
See Also[]
- Instances
- NPCs by Zone
- NPCs by Zone and Purpose
- Zones by Difficulty
- Zones by Instancing
- Zones by Update
- Zones By Level
- Zones by Tier
- Zone Abbreviations
All items (1198)
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- The Maid for the Mist
- Maiden's Gulch
- Maiden's Gulch: Rescue of the Sage
- Maj'Dul
- A Maj'Dul Residence
- Maldura
- Maldura: Algorithm For Destruction (Advanced Solo)
- Maldura: Algorithm For Destruction (Agnostic)
- Maldura: Algorithm For Destruction (Heroic)
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- Maldura: Bar Brawl (Event Heroic)
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- Maldura: District of Ash (Advanced Solo)
- Maldura: District of Ash (Agnostic)
- Maldura: District of Ash (Heroic)
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- Maldura: Unveiled Palace
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- The Mediation Chamber
- A Meeting of the Minds
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- The Merchant's Den (Heroic II)
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- The Mines of Meldrath
- Miragul's Menagerie
- Miragul's Phylactery: Scion of Ice
- Miragul's Phylactery: The Anathema
- Miragul's Phylactery: The Crucible
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- Mistmoore Catacombs
- Mistmoore's Inner Sanctum
- Mistmyr Manor
- Mjolni's Lair
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- Moors of Ykesha
- The Moppet Shoppe
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- Munzok's Material Bastion
- The Murkwater Nook
- A Musty Dungeon
- Myrist, the Great Library
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- The Mystic Lake