Zones are the areas of the world that you can explore in Everquest II. These include outdoor regions, indoor areas, dungeons, cities, and houses. When you move from one zone to another, gameplay pauses while the game loads the new area.
For an overview of each outdoor zone and its dungeons, see the Zone Guide.
See Also[]
- Instances
- NPCs by Zone
- NPCs by Zone and Purpose
- Zones by Difficulty
- Zones by Instancing
- Zones by Update
- Zones By Level
- Zones by Tier
- Zone Abbreviations
All items (1198)
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- The Fabled Clefts of Rujark
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- The Fabled Crypt of Valdoon (Advanced Solo)
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- The Fabled Djinn Master's Prism
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- The Fabled Ruins of Varsoon
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- The Fabled Sanctum of the Scaleborn
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- The Fabled Temple of Cazic-Thule
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- Fallen Gate
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- The Fanged Sea
- The Far Journey
- The Far Pelican (Instance)
- The Feerrott
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- The Firemyst Gully
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- The Firemyst Gully: A Gallant Confrontation
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- Firemyst Gully: Vanudozalon's Lair
- The Forbidden Sepulcher
- Fordel Midst: Bizarre Bazaar (Solo)
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- The Forest Ruins
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- Forgotten Pools
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- The Forsaken City
- The Fortress of Drunder
- The Fountain of Life
- The Fractured Hive (Advanced Solo)
- The Fractured Hive (Heroic)
- Freethinker Hideout
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- Frostfang Sea
- Frostfell Wonderland Village
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