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Category:Tradeskill Success

From EQ2i, the EverQuest II wiki

These items grant some percentage of "success chance" for tradeskilling.

While they are only a few %, every bit helps. All it takes it one badly timed Critical Failure to ruin your day.

Contents

[edit] Types

[edit] Village of Shin (Fallen Dynasty)

Quests for tradeskillers in the Village of Shin from the Fallen Dynasty adventure pack gave each profession a charm with +10 skill for their profession and a 1.1% crafting success bonus (Quest Reward).

Note: if you changed your profession after receiving your Shin charm, speak to Rai Faela Nurwin for information on obtaining one for your new profession.

[edit] Tinkering (Echoes of Faydwer)

Echoes of Faydwer gave us Tinkering, which gave each profession a selection of charms

  • +1% charm at L20
  • +2% charm at L33
  • +3% charm at L54

notes:

  • those are Tradeskill level, not Adventuring level
  • you cannot double up on 1 charm, but different %'s stack
    • 3% + 3% = no
    • 2% + 3% = yes

NOTE!!! As of LU40 (aka RoK), these charms (EoF tinkered ones only) are now charm(optional) and despite the text, you do not need to have them equipped for them to be active, only in your inventory and attuned! Yes, that does mean you can have all 3 %'s active at the same time (for a total of +6%)

[edit] Other

This effect is not always from a equipment (mostly charms), sometimes it is granted through other means