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Category:Fae (Character Race)

From EQ2i, the EverQuest II wiki

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from in-game Character Generation screen
Fae Male
Fae Female
Race Information
Home Cities: Kelethin The Nursery
Stats:
Strength: 10
Agility: 30
Stamina: 10
Intelligence: 25
Wisdom: 25
Resists:
Mental: 2
Heat: 2
Cold: 2
Magic: 4
Divine: 3
Poison: 4
Disease: 4

[edit] Comments

The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left. Fae are small and have wings resembling butterflies or other winged insects. The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom. They are skilled with magic and prone to simple superstitions and belief systems. Many are prone to playing tricks on the unsuspecting.[[1]]

Traditional stories about the Fae or faeries have depicted them as spirits of wildness and mystery, some of which were beneficial and helpful and others dangerous, mischievious or deadly. Modern writers have drawn from these tales and added their own changes.

[edit] Fae Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Aerial Dodging +1% Spell Damage and Healing crit chance,
+5 Defense skill
Permanent
Escaping Dive Blinks (teleports) target 10 meters in a
random direction and decreases threat
5 min Recast
Fae Dexterity +5 Agility Permanent
Fae Fire AoE (from caster) DD & DoT, Heat attack,
max 4 targets, 10 meter radius
Duration 6 secs, 2 sec Cast, 1 min Recast
Fae Flight +5% Movement in and out of combat Permanent
Forest Knowledge +5 Fletching skill Permanent
Glide Increased Jump distance (if not on a mount) Permanent
Magic of the Fae +3% max Power Permanent
Magical Teachings +5 Scribing skill Permanent
Toxic Protection Increases Mitigation vs Poison damage Permanent
Innate Abilities
Name Effect Duration
Wind Walker+50% movement speedDuration 36 secs, 5 min recast
Slow FallSlow Fall (aka feather fall) unless mounted or struck
while falling
Permanent
InfravisionGrants Heat Vision 2 Hours

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