If you purchased the retail version of the Kingdom of Sky expansion, you were able to claim a hungry-looking carnivorous plant for your home. (If you didn't, never fear, you can wander into someone else's home and feed theirs if you so desire.) While it does say "Feed me!" when you examine it, we're relatively certain it isn't going to do an Audrey routine, such as in "Little Shop of Horrors" ... we hope!
What it will do, however, is provide you with some interesting, and potentially useful no trade items, including a one-charge insta-cast group evac. However, as with most things, it can be a bit confusing to sort out how you get which what, so, once again, it's time for another 'Mum "how to" guide.
We're receiving some reports that indicate that things like the escape root may only be able to be created once per day, but as yet, have no solid testing regarding it.
The Basics Edit
First, lets get some basic information and rumor-busting out of the way, before we go into the details:
- The level of the loot items appear to matter.
- You don't have to have the items in your inventory at the time of the feeding. They can be in your bank vault instead. This also means that having items from a lower tier in your bank may get used before higher tier ones in your inventory. Items on the broker, whether they are listed for sale or not, will not be used.
- Plant color and server don't matter (While there is one report of varying results due to the color of the plant, it hasn't been able to be duplicated, so we're writing that off to user error.)
- Feeding, watering and fertilizing are all done via the right-click menu options on the plant.
- There is no special timing needed during the feeding process. Those who tell you that you need to wait X amount of time before you check the soil at the end of the process are mistaken.
- The order in which you fertilize/water/feed the plant doesn't seem to matter. For consistency's sake, we use the order fertilizer, water, food.
- Unless you are owner of the plant and can tell it to "plant" itself (it'll eventually uproot and wander), or you have your plant in a Maj'Dul home, your plant can/will move as you try to feed it. Be prepared to chase it around the house a bit!
Again, you do NOT have to personally own one of these in order to use it. You can easily visit someone else's house and use their plant instead.
The Ingredients Edit
The fertilizer, drink and bones that are fed to the plant are dropped off intelligent creatures in various zones, and will have different names and cash value based on the level of the mob that dropped them. The names of the items are as follows:
|level 10||pouch of peat||flask of rancid water||small decaying bone|
|level 20||small bag of ammonium sulfate||flask of stale water||large decaying bone|
|level 30||small bag of muriate of potash||flask of pond water||small polished bone|
|level 40||small bag of diatomaceous earth||flask of fresh water||large polished bone|
|level 50||small bag of ammonium nitrate||flask of pure water||small meaty bone|
|level 60||SoE has t6 items bugged, as in, there are none.|
some mobs drop t5, some drop t7
|level 70||small bag of compost||flask of enchanted water||large meaty bone|
|level 80||bag of tundra compost||flask of glacial water||large frostbitten|
Note: Higher tiers may only be used with a herbalist hireling in Guild Halls.
As mentioned above, the level of the items now seems to matter when feeding the plant, and items seem to scale to the level of the lowest-level item that it was fed.
Feeding Time! Edit
So, you've scrounged up enough of the above items to try your hand at feeding the plant. This step requires that you are able to count, so trolls may need to have a friend along to help them! Right-click on the plant (when it is in your home, not in your inventory, mind you) and select the fertilize option. Repeat as many times as are needed, based on the item that you're trying to create (see below chart). Then do the same thing for water. Then repeat for the feed option. Once you have given it the desired combination of items, right-click and use the check soil option. Note that many of the results will give you a small bit of experience and a little bit of achievement xp the first time you create an item, which is also a nice added bonus.
These are combinations that we know will provide useful items. If you give it a combination that it doesn't like, you will receive a piece of rotten fruit that is good for ... absolutely nothing! Sadly, you can't even throw it at someone or anything fun like that. Stats on the results will vary based on the level of the player at the time they fed the plant (again, other than the fruit, which will vary based on the level of the foodstuffs).
*** NOTICE *** As stated above, these items will scale per the items you use to create them. Some of these images may be incorrect statistic wise, but they should give you a general idea of what they will be like.
|Entwining roots (single-target root)||2||3||1|
|Short Root (movement speed increase)||1||2||3|
|Power root (power increase)||2||1||3|
|Flame root (single target heat damage)||3||1||2|
|Shifting root (self-invis)||1||2||2|
|Escape Root (group evac, few seconds to cast)||5||5||5|
|Lightning root (attack speed increase)||2||2||2|
|Mending Root (heal)||3||1||1|
|Fresh fruit (food item - out of combat health regen)||*||*||*|
- known valid fresh fruit combinations: 1/1/1/, 1/1/2, 1/1/3, 1/1/4, 1/1/5, 1/1/9, 1/2/1, 1/3/1, 1/3/3, 1/4/1, 1/9/1, 2/1/1, 2/1/4, 2/2/3, 2/3/2, 2/3/3, 2/1/2, 2/2/1, 3/1/3, 3/2/2/, 3/2/1, 3/3/1, 3/3/2, 3/3/3, 4/4/4, 4/5/3, 5/3/4, 6/6/6, 9/1/1, 10/10/10
Notes on the escape root: It seems that there may have been some changes due to a hotfix, or just not enough testing. There are some reports from folks who successfully created these roots, that they now receive fresh fruit when they try the same combination. Others have made escape roots with no problem. We now suspect that you can only create an escape root once per week, but further testing is needed.
(Note from EQ2 Traders) There is only a 25% chance on the 5/5/5 combination of receiving an escape root. The rest of the time you will receive either fresh or rotten fruit.
Getting AA and Experience Edit
Carnivorous plant recipes are like quests, doing them for the first time will grant you Experience (you can convert exp to Alternative Advancement Experience) if you are in the proper level range.
To be checked: Are there different quest associated with each recipe? (like for example, 1 for each tier of ingredients)