From EQ2i, the EverQuest II wiki
EverQuest 2 Spell Information
Armor of Nature VI Fury
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A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
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| Target | Group
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| Concentration | 1
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| Casting | 3.0 seconds
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| Recast | 2.0 seconds
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| Duration | Until Cancelled
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| Effect Radius | 50.0 meters
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| Level | 74
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Mastery | Ordination
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Effects
- Increases In-Combat Health Regeneration Per Tick of group members (AE) by (X)
- Increases Mitigation of group members (AE) vs all physical damage by (Y)
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Armor of Nature Spell Line
| I | II | III | IV | V | VI
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| 5 | 19 | 33 | 47 | 61 | 74
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Spell Effects by Spell Rank
| Effect
| Apprentice
| Journeyman
| Adept
| Expert
| Master
| Grandmaster
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| Increase In-Combat Health Regen by (X)
| ?
| 74
| 81
| 95
| ?
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| Increase Mitigation vs physical damage by (Y)
| ?
| 641
| 699
| 816
| ?
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Gray cells correspond to unavailable ranks of the spell.