EverQuest 2 Spell Information
Armor of Nature III Fury
|
|
A group augmentation that increases the physical damage resistance and the health of the fury's group.
|
| Target | Group
|
| Concentration | 1
|
| Casting | 3.0 seconds
|
| Recast | 2.0 seconds
|
| Duration | Until Cancelled
|
| Effect Radius | 50.0 meters
|
| Level | 33
|
Mastery | Ordination
|
Effects
- Increases Max Health of group members (AE) by (X)
- Increases Mitigation of group members (AE) vs physical damage by (Y)
|
|
Armor of Nature Spell Line
| I | II | III | IV | V | VI | VII
|
| 5 | 19 | 33 | 47 | 61 | 74 | 84
|
|
Spell Effects by Spell Rank
| Effect
| Apprentice
| Journeyman
| Adept
| Expert
| Master
| Grandmaster
|
| Increases Max Health by (X)
| ?
| 219.0
| 238.9
| 278.7
| 318.6
| 328.5
|
| Increases physical mitigation by (Y)
| ?
| 272
| 297
| 347
| 396
| 408
|
Gray cells correspond to unavailable ranks of the spell.