Gaming
 

All Systems... Down

From EQ2i, the EverQuest II wiki

Moors of Ykesha Timeline [edit]
Dropship Landing Zone
U.J.L. 1.0
Nesbit
6.1. Sow the Seed of Destiny
6.2. A Stinky Suit
6.3. Cultural Differences
6.4. A Nuknok Delicacy
6.5. An Unwelcome Task
6.6. End Processing
Mildred
7. All Systems... Down
Linguobot
8.1. Sufficient Samples of Thullosian
8.2. The Mysteries of Ykeshan
8.3. The Mysteries of Tik-Tok
Ranger Zim'za'ai
9.1. Soko-Flee
9.2. Knock the Nuknok
9.3. Putting A Spin On The Matter
9.4. Rust Buckets
9.5. Cod, That Was Horrible
Shaman Zaz'i'zaz
10.1. Taking Inventory
10.2. Scrapping for Scrap Metal
10.3. Fangs for the Assistance
10.4. Retrieving the Artifact
Firmroot Moot
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category The Moors of Ykesha  (AA)
Journal Level 77 (Tier 8)
Journal Difficulty Solo
Starting Zone Moors of Ykesha more
How to Start Hail Mildred at U.J.L. ( 1401, 406, 758 ) /waypoint 1401, 406, 758
part of: Moors of Ykesha Timeline
Preceded by:
none
Followed by:
none

What does this information mean?


[edit] Steps

  1. Find the parts that were stolen from Mildred by the Brokenskull trolls.
    • Fan - Random update from a Brokenskull officer ( 1300, 442, 539 ) /waypoint 1300, 442, 539
    • Whirly gig - Random update from a Brokenskull deckhand ( 1300, 442, 539 ) /waypoint 1300, 442, 539
    • Displacement arm - Random update from a Brokenskull mate ( 1361, 450, 568 ) /waypoint 1361, 450, 568
    • Extraction pincers - Random update from a Brokenskull swabber ( 1250, 431, 518 ) /waypoint 1250, 431, 518
  2. Return to Mildred at U.J.L.

[edit] Rewards

  • At least 19g 93s 2c
  • Ability to use Mildred as a Mender