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Adrenaline Rush (Bruiser)

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EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Bruiser Shadows AAs
Adrenaline Rush Rank (*/5)
Bruiser 1 point
Requires 170 AA Points spent and 10 of them in General tree, 10 of them in Fighter tree and 10 of them in Brawler tree
When the bruiser takes a hit for over 40% of their health they have a chance to get a rush of adrenaline which prevents the next physical hit from landing.
Passive Spell
  • Gives the bruiser a chance to absorb the next attack after taking a blow which does 40% or higher damage. The base chance is 10 percent at rank 1 and increases to 50 percent at rank 5.


Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
X% chance to absorb next attack 10% 20% 30% 40% 50%

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