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A distressed merchant

A distressed merchant in Antonica.
other resources
ZAM
EverQuest II NPC Information
Purpose Merchant
Race Multiple Races (see below)
Zone Multiple Zones (see below)
Location See notes below


Distressed merchants are the placeholders for gratified merchants. They spawn in semi-random locations in the following zones:

Distressed merchants can spawn in any area of the zone where there are several groups of mobs close to each other. For example, in Zek, the Orcish Wastes, several groups of orc mobs gather on the path leading to Deathfist Citadel. Killing all the mobs (usually 4 groups) repeatedly has a chance of spawning a distressed merchant. In Antonica, the same would be true of groups of gnolls (again usually 4 groups around a tent, fire, or tree).

Once a distressed merchant appears (or if they've already appeared and you're kind enough to stop and help them), clear all groups of mobs around the distressed merchant and wait for a moment. The distressed merchant will disappear and A gratified merchant will appear in their place and offer to buy items from you (at their maximum value) or sell special items to you. For more information on the benefits of saving a distressed merchant, see a gratified merchant.

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