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Splitpaw Delving into the Darkness Map

Map by EQ2MAP

EverQuest 2 Quest Information
Journal Category Thundering Steppes
Journal Level Scales with player level upto level 60
Journal Difficulty Epic
Starting Zone The Thundering Steppes more
How to Start (see below)
part of: Splitpaw Saga Timeline
Preceded by:
none
Followed by:
A Darkened Shard, Part 2
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What does this information mean?

Starting the QuestEdit

To start the quest you must examine a darkened azure shard or zone into The Thundering Steppes with a darkened azure shard in your inventory. If you didn't receive a darkened azure shard in the mail or reward claims then right-click and 'use' one of the four terraporters found in The Thundering Steppes. The item will automatically be placed in your inventory. Terraporter locations are:

  • ( 548, -1, -507 ) /waypoint 548, -1, -507
  • ( 710, -2, -414 ) /waypoint 710, -2, -414
  • ( 1023, -1, -247 ) /waypoint 1023, -1, -247
  • ( 1267, -3, -208 ) /waypoint 1267, -3, -208

NotesEdit

  • This is the first quest of the Splitpaw Saga. All quests and zones in the Splitpaw Saga can be completed and entered whether the player has purchased the adventure pack or not.

StepsEdit

  1. Examining a darkened azure shard will cause a 3D model of a terraporter cairn to appear in front of the character. Approach one of the terraporters found at the locations listed above to update the quest.
  2. Click on the cairn to enter the instance Sundered Splitpaw: Delving Into the Darkness.
    • Be sure to get your quest update before clicking on the terraporter.
    • This is intended to be a solo instance, however, it can be done as a group. Each person who has the quest must be close enough to the terraporter to get a quest update before being pulled into the zone.
    • Do not allow yourself to be attacked by a Tesch Mal abductor, one of the gnolls guarding a terraporter. If one of them touches you, you will be instantly teleported to a different instance called, Sundered Splitpaw: Captive Audience, which is not related to this quest at all.

Find the GemEdit

Once inside, you must find what the cave has to do with the gem. To do this, you need to open up a chest located at the bottom of the dungeon.

  1. The copper key that unlocks the chest is held by The Tesch Val Fanatic, located at ( -126, -68, -99 ) /waypoint -126, -68, -99.
    • You can invis all the way in and out except for the fight with the Fanatic and the roamer immediately in front of him.
    • The key drops even if The Tesch Val Fanatic is grayed out.
  2. Once you have slain the Fanatic and obtained the key, you'll find that the chest is located on top of a pillar nearby. Find the three crates lying nearby and stack them one on top of the other at the base of the pillar to build yourself a staircase up to the chest. There are other crates in the zone if needed.
  3. Climb to the top of the pillar and have the person who looted the copper key open the chest. They will recieve a slightly glowing shard.
    • Other group members will have to right click on the opened chest and choose to take a slightly glowing shard.
  4. Examine a slightly glowing shard while still in the zone to make it fuse together with a darkened azure shard. A slightly glowing shard will disappear and your quest journal will be updated. Only the person that has the key and opens the chest will get the update automatically; everyone else in the group must right-click the chest to get their update.
  5. You can now exit via the terraporter at the entrance: ( -54, -65, -226 ) /waypoint -54, -65, -226. You will end up in Village of Thundermist in The Thundering Steppes.
  6. Proceed to the entrance to Splitpaw Lair in The Thundering Steppes at ( 171, 5, 1053 ) /waypoint 171, 5, 1053.

RewardEdit