Gaming
 

101 Things to Do With a Dead Grindhoof

From EQ2i, the EverQuest II wiki

Jarsath Wastes Timeline [edit]
Clan Skleross Faction
Lord Sheckt
1.1. A Grave Job
1.2. Decapitator Exterminator
1.3. To the Next Master
1.4. Is There a Shaman in the House?
Master Sniks
2. Scorpikis Your Tail Goodbye
Quartermaster Ulrothk
3.1. Desert Survival Tactic Number Eight
3.2. Aggressive Pin Cushions
3.3. Keep Your Nose to the Grindhoof
3.4. Plushy Hides to Seek
Herd Master Rudek
4.1. One Fish, Two Fish
4.2. Another Shell Game
4.3. 101 Things to Do With a Dead Grindhoof
4.4. Stoneglint Knuckle Crackers
4.5. Sealed With a Scorpikis
Shaman Medicus
4.1. Red, White and Dead
4.2. Along Came a Drachnid
4.3. Tome Sweet Tome
4.4. A Path for Medicus
Worker Sledgemallet Line
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Jarsath Wastes  (AA)
Journal Level 79 (Tier 8)
Journal Difficulty Solo
Starting Zone Jarsath Wastes more
How to Start Talk to Herd Master Rudek at ( 709, -35, -278 ) /waypoint 709, -35, -278 near the Howling Stones
part of: Jarsath Wastes Timeline
Preceded by:
Another Shell game
Followed by:
Stoneglint Knuckle Crackers

What does this information mean?


[edit] Steps

  1. Get 10 uncommon updates from ambushing grindhooves ( 543, -41, 712 ) /waypoint 543, -41, 712 for the stringy meat and for the horns between the Howling stones and the Fishmen.
  2. Return to Herd Master Rudek.

[edit] Notes

[edit] Rewards

  • Completing this quest gives +1000 faction with Clan Skleross
  • At least 19g 93s 2c